![]() Once I figured that out, it's just have two vehicles target each other, have them both point protarget, and have one accelerate toward the other. There are mods out there that fix many stock game issues and make the game far far more enjoyable for many, no need to bash on them for it.ĭocking was only tricky until I realized that SAS will still rotate one vehicle after you switch to another, nearby vehicle. Look Chib, If you don't like mods or people playing in a way you don't agree just don't comment. Making statements like " If you're going to automate everything" is unnecessary and exaggerating what folks are talking about. Some aren't interested in docking but want to build orbital stations, Large interplanetary ships, or any number of other things that can be done in this game. It is a game, a game like many other games, that can be played many, many different ways. ![]() ![]() Once you've learned it and became elite everyone should get it easy right? If you're going to automate everything, why not just watch a Youtuber play it instead? Save yourself the money.Įasy to forget how difficult learning how to do things in KSP isn't it? Regardless of how easy it is though, this is a game, game's are meant to be played not watched. Most seasoned KSP players don't even need RCS to dock. ![]() You're just moving an object through space to touch another object, you even get a convenient 3rd person view to do it in. Docking in KSP is as easy as taking one of your hands, and touching the other with it. ![]()
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